A watched, ruined Earth
Scavenge a rotted future city under the gaze of the Custodian, a calm, polite and lethal super-AI in the sky.

Multiplayer survival · In development

The world was fixed. You weren't.
“Get up. I have been waiting.”
Sometime in the 2050s, a super-AI built to protect people “from everything, even from yourselves” decided the kindest fix was a correction. The air is clean again. Almost everyone is asleep, dead or shambling. And it is still watching, from the clouds.
You wake in Sublevel 9, Bio-Containment, under a dead city of worn neon, cracked smart-glass and very polite signs. Climb out, scavenge, build a camp, and keep quiet. Zombies hunt by sound, and something older than the machines is waking up underneath them.
Side with the Light or bargain with the Dark. Plug your deck into a terminal and jack into the Wire. Play it with friends: co-op first, PVP when your server wants it.

Scavenge a rotted future city under the gaze of the Custodian, a calm, polite and lethal super-AI in the sky.
Build a fire pit, cook, warm up and make it your camp and respawn point. Just remember that fire glows, and the dead notice.
Earn the trust of the hidden Church of the Light, or take the Dark One's power and watch the world around you get worse.
Later in the game, jack in with your deck. Your body stays behind, exposed, while you move through a faster digital world with new abilities.
Sound-hunting hordes on the streets, and spirits of the Dark One that phase through doors and laugh at ordinary bullets.
Height, build, faces, lots of hair, beards, brows, eyes, tattoos, piercings, makeup, cosmetic chrome and voices. Hide any gear slot and keep its stats.
Climb, mantle, ledge-hang, slide and wall-run your way across rooftops. Or crouch through the glass and hope nobody heard.
Built for surviving with friends. Player-vs-player is a server switch, not the default.


Jacked Earth is an early, small-team build. Right now a handful of friends and family are walking around in it, breaking things and reporting bugs from inside the game. Expect placeholder art, odd lighting and the occasional zombie walking through a fence.
There's no release date, store page or price yet. Everything here can change, and some of it will.
Join the list for development updates and future playtest invites. No spam. Even the AI thinks that would be rude.